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ItemFactoryBase.NewFamilyInstance(XYZ, FamilySymbol, XYZ, Element, StructuralType)

Public Class

Inserts a new instance of a family into the document, using a location, type/symbol, the host element and a reference direction.

Namespace: Autodesk.Revit.Creation

Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)

Syntax

public FamilyInstance NewFamilyInstance(
XYZ location,
FamilySymbol symbol,
XYZ referenceDirection,
Element host,
StructuralType structuralType
)

Parameters

location XYZ

The physical location where the instance is to be placed.

symbol FamilySymbol

A FamilySymbol object that represents the type of the instance that is to be inserted.

referenceDirection XYZ

A vector that dictates the direction of certain family instances.

host Element

A host object into which the instance will be embedded

structuralType StructuralType

If structural then specify the type of the component.

Return Value

FamilyInstance
If creation was successful then an instance to the new object is returned, otherwise ..

Exceptions

Exception

Condition


ArgumentException

Thrown if The symbol is not active.


Remarks

This method allows you to create FamilyInstance objects that require both a location and direction. If the instance fails to be created an exception may be thrown.

The type/symbol that is used must be loaded into the document before this method is called. Families and their symbols can be loaded using the Document.LoadFamily or Document.LoadFamilySymbol methods.

Some Families, such as Beams, have more than one endpoint and are inserted in the same manner as single point instances. Once inserted these linear family instances can have their endpoints changed by using the instance’s Element.Location property.

Note: if the created family instance includes nested instances, the API framework will automatically regenerate the document during this method call.

Example

// Get a floor to place the beds
FilteredElementCollector collector = new FilteredElementCollector(document);
Floor floor = collector.OfClass(typeof(Floor)).FirstElement() as Floor;
if (floor != null)
{
// Find a Bed-Box family
Family family = null;
FilteredElementCollector famCollector = new FilteredElementCollector(document);
famCollector.OfClass(typeof(Family));
ICollection<Element> collection = famCollector.ToElements();
foreach (Element element in collection)
{
if (element.Name.CompareTo("Bed-Box") == 0)
{
family = element as Family;
break;
}
}
if (family != null)
{
// Enumerate the beds in the Bed-Box family
FilteredElementCollector fsCollector = new FilteredElementCollector(document);
ICollection<Element> fsCollection = fsCollector.WherePasses(new FamilySymbolFilter(family.Id)).ToElements();
IEnumerator<Element> symbolItor = fsCollection.GetEnumerator();
int x = 0, y = 0;
int i = 0;
while (symbolItor.MoveNext())
{
FamilySymbol symbol = symbolItor.Current as FamilySymbol;
XYZ location = new XYZ(x, y, 0);
XYZ direction = new XYZ();
switch (i % 3)
{
case 0:
direction = new XYZ(1, 1, 0);
break;
case 1:
direction = new XYZ(0, 1, 1);
break;
case 2:
direction = new XYZ(1, 0, 1);
break;
}
FamilyInstance instance = document.Create.NewFamilyInstance(location, symbol, direction, floor, StructuralType.NonStructural);
x += 10;
i++;
}
}
}