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TessellatedShapeBuilder

Public Class

A class that permits structured building of geometry or a mesh from a collection of connected faces. Contains all closed face sets and custom precisions.

Inheritance Hierarchy

System.Object
Autodesk.Revit.DB.ShapeBuilder
Autodesk.Revit.DB.TessellatedShapeBuilder

Namespace: Autodesk.Revit.DB

Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)

Syntax

public class TessellatedShapeBuilder : ShapeBuilder

The TessellatedShapeBuilder type exposes the following members.

Constructors

Name

Description


Public Method
TessellatedShapeBuilder

Constructs a new instance of a TessellatedShapeBuilder.


Properties

Name

Description


Public Property

Defines acceptable fallback if the desired type of geometry can’t be built.


Public Property

Optional - if set, the built geometry will use that graphics style.


Public Property

Flag whether the current set of connected faces is open and additional tessellation faces can be added to it.


Public Property
IsValidObject

Specifies whether the .NET object represents a valid Revit entity.
(Inherited from ShapeBuilder)


Public Property

Integer value used for logging, if it is performed. Usually the number of the face set(s) in the IFC file, from which they are imported. Any value is acceptable.


Public Property

String used for logging, if any. Usually the name of the file from which face sets were imported.


Public Property

Number of completed face sets.


Public Property

String used for logging, if any. Usually describes the element or object, which either defined or will own the geoemtrical objects to be built.


Public Property

Requests the type of geometry to be built.


Methods

Name

Description


Public Method

Adds a face to the currently open connected face set.


Public Method

Checks whether this combination of fallback and target parameters can be used as a valid combination of inputs.


Public Method
Build

Builds the designated geometrical objects from the stored face sets. Stores the result in this TessellatedShapeBuilder object.


Public Method
CancelConnectedFaceSet

Cancels the current face set - i.e., all data from it will be lost and the builder will have no open connected face set anymore.


Public Method
Clear

Erases all face set and clears the logs, if any.


Public Method

Closes the currently open connected face set.


Public Method
Static Member
CreateMeshByExtrusion

Builds a mesh by extruding curve loop(s) along extrusion distance.


Public Method

(Inherited from ShapeBuilder)


Public Method
DoesFaceHaveEnoughLoopsAndVertices

Checks whether ‘face’ has enough loops and vertcies to be valid.


Public Method

Equals

Determines whether the specified object is equal to the current object.
(Inherited from Object)


Public Method

Get the built geometry, build status and other data stored in TessellatedShapeBuilderResult. Clears the stored data.


Public Method

GetHashCode

Serves as the default hash function.
(Inherited from Object)


Public Method

GetType

Gets the Type of the current instance.
(Inherited from Object)


Public Method

Opens a new connected face set.


Public Method

ToString

Returns a string that represents the current object.
(Inherited from Object)


Remarks

Creates a geometry populated with faces defined by TessellatedFace objects stored in the input connected face sets. The faces defined by each connected face set may form an open shell or the boundary of a solid 3D region. All faces are planar and have polyline boundaries, defined as sequences of 3d coordinates. Faces are added to the builder as a part of connected face sets, representing faces which share edges. Order of faces in the sets is irrelevant. Faces can only be added to the builder when a face set has been opened and is available to take in faces (use

to open a new face set). Before attempting to build Revit geometry from the builder the current face set should be closed ( ). The builder allows for the possibility of multiple face sets. The builder will try to create a geometry valid in Revit despite inconsistencies or omissions in the input data.

  • For each connected face set, it will check the face orientations and change them wherever needed so that the orientations of the faces in that set are consistent.
  • If a connected face set is closed, it will check if the face normals point outward. If not, it will reverse the orientations of all faces. That means, each closed connected face set will represent a solid.

Limitations in the current implementation:

  • It does not support the definition of a “void”, even if the user had set the orientations of the faces to define a “void”.
  • If there is more than one connected face set, it does not check if they intersect or overlap each other.

Example

// Create a pyramid-shaped DirectShape using given material for the faces
public void CreateTessellatedShape(Document doc, ElementId materialId)
{
List<XYZ> loopVertices = new List<XYZ>(4);
TessellatedShapeBuilder builder = new TessellatedShapeBuilder();
builder.OpenConnectedFaceSet(true);
// create a pyramid with a square base 4' x 4' and 5' high
double length = 4.0;
double height = 5.0;
XYZ basePt1 = XYZ.Zero;
XYZ basePt2 = new XYZ(length, 0, 0);
XYZ basePt3 = new XYZ(length, length, 0);
XYZ basePt4 = new XYZ(0, length, 0);
XYZ apex = new XYZ(length / 2, length / 2, height);
loopVertices.Add(basePt1);
loopVertices.Add(basePt2);
loopVertices.Add(basePt3);
loopVertices.Add(basePt4);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
loopVertices.Clear();
loopVertices.Add(basePt1);
loopVertices.Add(apex);
loopVertices.Add(basePt2);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
loopVertices.Clear();
loopVertices.Add(basePt2);
loopVertices.Add(apex);
loopVertices.Add(basePt3);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
loopVertices.Clear();
loopVertices.Add(basePt3);
loopVertices.Add(apex);
loopVertices.Add(basePt4);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
loopVertices.Clear();
loopVertices.Add(basePt4);
loopVertices.Add(apex);
loopVertices.Add(basePt1);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
builder.CloseConnectedFaceSet();
builder.Target = TessellatedShapeBuilderTarget.Solid;
builder.Fallback = TessellatedShapeBuilderFallback.Abort;
builder.Build();
TessellatedShapeBuilderResult result = builder.GetBuildResult();
using (Transaction t = new Transaction(doc, "Create tessellated direct shape"))
{
t.Start();
DirectShape ds = DirectShape.CreateElement(doc, new ElementId(BuiltInCategory.OST_GenericModel));
ds.ApplicationId = "Application id";
ds.ApplicationDataId = "Geometry object id";
ds.SetShape(result.GetGeometricalObjects());
t.Commit();
}
}