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BoundingBoxUV

Public Class

A two-dimensional rectangle, parallel to the coordinate axes.

Inheritance Hierarchy

System.Object
Autodesk.Revit.DB.BoundingBoxUV

Namespace: Autodesk.Revit.DB

Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)

Syntax

public class BoundingBoxUV : IDisposable

The BoundingBoxUV type exposes the following members.

Constructors

Name

Description


Public Method
BoundingBoxUV.

default constructor


Public Method
BoundingBoxUV(Double, Double, Double, Double)

Creates object with supplied values.


Properties

Name

Description


Public Property

Indexed access for loops. Use 0 for Min and 1 for Max.


Public Property
IsSet

Indicates whether the BoundingBoxUV is set or not.


Public Property

Maximum coordinates (upper-right corner of the box).


Public Property

Minimum coordinates (lower-left corner of the box).


Methods

Name

Description


Public Method

Releases all resources used by the BoundingBoxUV


Public Method

Equals

Determines whether the specified object is equal to the current object.
(Inherited from Object)


Public Method

GetHashCode

Serves as the default hash function.
(Inherited from Object)


Public Method

GetType

Gets the Type of the current instance.
(Inherited from Object)


Public Method

ToString

Returns a string that represents the current object.
(Inherited from Object)


Example

Document doc = application.ActiveUIDocument.Document;
FilteredElementCollector collector = new FilteredElementCollector(doc);
ICollection<Element> collection = collector.OfClass(typeof(Autodesk.Revit.DB.View)).ToElements();
foreach (Element element in collection)
{
Autodesk.Revit.DB.View view = element as Autodesk.Revit.DB.View;
if (null != view)
{
string messageInfo = "BoundingBoxUV : ";
messageInfo += "\nView name : " + view.Name;
BoundingBoxUV boundingBox = view.Outline;
// Get max bounding box
UV max = boundingBox.Max;
messageInfo += "\nMax boundingbox : (" + max.U + "," + max.V + ")";
// Get min bounding box
UV min = boundingBox.Min;
messageInfo += "\nMin boundingbox : (" + min.U + "," + min.V + ")";
// Get bounds,
// Use 0 for Min and 1 for Max
UV bound = boundingBox.get_Bounds(0);
messageInfo += "\nBoundingbox bounds : (" + bound.U + "," + bound.V + ")";
TaskDialog.Show("Revit",messageInfo);
}
}