BoundingBoxUV
A two-dimensional rectangle, parallel to the coordinate axes.
Inheritance Hierarchy
System.Object
Autodesk.Revit.DB.BoundingBoxUV
Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)
Syntax
public class BoundingBoxUV : IDisposable
The BoundingBoxUV type exposes the following members.
Constructors
Name
Description
Public Method
BoundingBoxUV.
default constructor
Public Method
BoundingBoxUV(Double, Double, Double, Double)
Creates object with supplied values.
Properties
Name
Description
Public Property
Bounds
Indexed access for loops. Use 0 for Min and 1 for Max.
Public Property
IsSet
Indicates whether the BoundingBoxUV is set or not.
Public Property
Max
Maximum coordinates (upper-right corner of the box).
Public Property
Min
Minimum coordinates (lower-left corner of the box).
Methods
Name
Description
Public Method
Dispose
Releases all resources used by the BoundingBoxUV
Public Method
Equals
Determines whether the specified object is equal to the current object.
(Inherited from Object)
Public Method
GetHashCode
Serves as the default hash function.
(Inherited from Object)
Public Method
GetType
Gets the Type of the current instance.
(Inherited from Object)
Public Method
ToString
Returns a string that represents the current object.
(Inherited from Object)
Example
Document doc = application.ActiveUIDocument.Document;FilteredElementCollector collector = new FilteredElementCollector(doc);ICollection<Element> collection = collector.OfClass(typeof(Autodesk.Revit.DB.View)).ToElements();foreach (Element element in collection)
{ Autodesk.Revit.DB.View view = element as Autodesk.Revit.DB.View; if (null != view) { string messageInfo = "BoundingBoxUV : "; messageInfo += "\nView name : " + view.Name; BoundingBoxUV boundingBox = view.Outline; // Get max bounding box UV max = boundingBox.Max; messageInfo += "\nMax boundingbox : (" + max.U + "," + max.V + ")"; // Get min bounding box UV min = boundingBox.Min; messageInfo += "\nMin boundingbox : (" + min.U + "," + min.V + ")"; // Get bounds, // Use 0 for Min and 1 for Max UV bound = boundingBox.get_Bounds(0); messageInfo += "\nBoundingbox bounds : (" + bound.U + "," + bound.V + ")"; TaskDialog.Show("Revit",messageInfo); }}