TriangulationInterfaceForTriangulatedSolidOrShell
This class is used to call FacetingUtils::convertTrianglesToQuads with a triangulation defined by a TriangulatedSolidOrShell.
Inheritance Hierarchy
System.Object
Autodesk.Revit.DB.TriangulationInterface
Autodesk.Revit.DB.TriangulationInterfaceForTriangulatedSolidOrShell
Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)
Syntax
public class TriangulationInterfaceForTriangulatedSolidOrShell : TriangulationInterfaceThe TriangulationInterfaceForTriangulatedSolidOrShell type exposes the following members.
Constructors
Name
Description
Public Method
TriangulationInterfaceForTriangulatedSolidOrShell
Construct an interface object for a TriangulatedSolidOrShell.
Properties
Name
Description
Public Property
IsValidObject
Specifies whether the .NET object represents a valid Revit entity.
(Inherited from TriangulationInterface)
Methods
Name
Description
Public Method
Dispose
(Inherited from TriangulationInterface)
Public Method
Equals
Determines whether the specified object is equal to the current object.
(Inherited from Object)
Public Method
GetHashCode
Serves as the default hash function.
(Inherited from Object)
Public Method
GetType
Gets the Type of the current instance.
(Inherited from Object)
Public Method
ToString
Returns a string that represents the current object.
(Inherited from Object)
Remarks
The vertex and triangle indices used by this class treat the triangulated solid or shell as if all the vertices and triangles of the different shell components were collected into single sets of vertices and triangles, respectively. For example, if a solid has two shell components and the first has ten vertices while the second has five vertices, vertexIndex 6 refers to vertex[6] of the first shell component, and vertexIndex 12 refers to vertex[2] of the second shell component. You can use the class TriangulationInterfaceForTriangulatedShellComponent to get a faceting of an individual shell component.